More details of Gideros 2016.3 improvements Kiip is a new and innovative reward/ads system which is supported on iOS and Android. This is a big step: the first official plugins for HTML5 and very useful ones at that!Īnd, as an extra bonus, Gideros now supports a brand new advertising platform: kiip. Don’t worry! You can still use the standard library functions if you prefer but the new operators are fast and easy.įinally, as well as LOTS of plugin improvements, HTML now comes with the Facebook and Ads plugins as standard so you can monetise your HTML5 apps easily. Additional operators have been added to find the min, max of two numbers or to convert from degrees to radians or vice versa. We’ve also had fun improving the Lua language (well just a little bit). Now the bottom line is everything Just Works and you don’t need to download anything from Microsoft. The problem was Microsoft keeps updating the extension so when people downloaded the latest Visual Studio release it was always out of sync with the Gideros auto-generated project leading to manual tinkering. Previously users had to install an extension from VS “app store” before they could build Windows/Phone apps. One major improvement to UWP (formerly WinRT) is that there is no explict reference to a Visual Studio SQLite extension. In releasing this version we’ve also implemented a new testing system with more beta testers so it should be rock solid. This is a big release and has been described as “the best Gideros ever!”. Here are more details of 2016.2 improvements Gideros 2017.3 The PKG file makes it easier to install Gideros in a modern way, with prompts to guide the user through the process. One external sign of the new build is that the Mac export is now distributed in a PKG file rather than the older DMG format. This should mean anyone can build Gideros easily though you will still need two computers (a Mac and a Windows 10 PC). Our genius programmer Nicolas Bouquet has completely rewritten the Gideros build system replacing some rather aging shell scripts with power makefiles. Some aspects of Gideros export were improved as well giving making it smoother and simpler to use.īut the main story of this update was behind the scenes. It might seem boring but its important as it means users can send in detailed reports rather than just saying “it crahsed” and leaving us to guess what went wrong. This release includes some technical issues like the ability to show a stack trace when the Android player crashes. Here are more details of 2016.12 improvements Gideros 2017.2 The new release allows some of this code to be written in Lua which is much more readable than XML (previously the only option).Īs well as making plugins more useable and powerful than ever, this update improves various specific plugins including the Camera, Gaming, Admob, Applovin, Game Circle, IAB, Flurry and Controller plugins! That’s a huge list and makes Gideros much more powerful and up to date when it come to monetisation of apps in particular. Instead of hardwiring code into Gideros to do this, we instead have an embedded language so that you can add your own plugin export logic without recompiling Gideros. Whereas it was previously necessary to manually copy files from Gideros’s innards to get plugins working, the new plugin system means Gideros will copy the files automatically, you just need to select which plugins you want. This release (and it’s bugfix release 2016.12.1) was mainly concerned with plugins and Gideros’s new automatic plugin system (see previous blogpost for more on this). Here are more details of 2016.10 improvements. We also added some addition Matrix and Viewport transformations and Gideros now has the ability to execute arbitrary Javascript code (JS.eval) and to pop up a soft keyboard on touch devices which support it (Īpplication:setKeyboardVisibility(visible)) This was actually a huge beast with a large number of new APIs added to the system including new methods for Sprites, Box2D ParticleSystems and Pixel objects (which can now largely replace Bitmaps in some cases). We’ve got a lot of catching up to do so let’s get started! In this post I will try to summarise all the changes. It’s been a while since we wrote a blog post (sorry about that!) but we haven’t been idle! Since the last update we’ve released all these new versions of Gideros:
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